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Communication mechanic Partially documented

Proximity Chat

Big Walk's in-game voice and text communication responds to distance, walls, corridors, soundproof barriers, and communication tools.

Category: GameplayLast verified: August 16, 2026
Accuracy note: This page distinguishes verified facts from unknown details. Empty infobox fields are intentional placeholders.

Overview

About Proximity Chat

Big Walk's in-game voice and text communication responds to distance, walls, corridors, soundproof barriers, and communication tools.

GameplayCommunication mechanicPartially documented
01

How proximity communication works

Official feature descriptions state that voices fade across distance, echo down corridors, become muffled through walls, and crackle through walkie-talkies. Communication is designed as a central gameplay mechanic rather than an optional convenience.

Players are encouraged to use the in-game systems because challenges can intentionally limit what group members can hear or communicate.

02

Text chat

A microphone is not required. The official FAQ says text chat has the same features and restrictions as voice chat: distant messages cannot be read, soundproof glass can block them, and communication items such as walkie-talkies can carry them.

03

External voice applications

The game cannot prevent players from using external voice software, but House House advises against it. Bypassing communication restrictions can remove the intended challenge from situations built around finding other ways to communicate.

04

Unknown technical details

The official pages used for this entry do not publish exact distance thresholds, audio attenuation values, or a full list of surfaces and spaces that alter communication.

Sources and verification

Primary sources

Last verified August 16, 2026. This fan wiki is independent of House House and Panic.

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