Independent community encyclopedia
Session system Partially documented

Multiplayer Session

A host starts the shared world, keeps its automatically saved progress, and must reopen it before friends can continue.

Category: MultiplayerLast verified: August 16, 2026
Accuracy note: This page distinguishes verified facts from unknown details. Empty infobox fields are intentional placeholders.

Overview

About Multiplayer Session

A host starts the shared world, keeps its automatically saved progress, and must reopen it before friends can continue.

MultiplayerSession systemPartially documented
01

Starting and continuing

The host enters the game first. Friends can then locate the active session through their platform friends list or enter its Join Code.

When the host ends the session, the other players disconnect. Continuing the same progress later requires the same host to reopen the saved game.

02

Automatic saving

Progress saves automatically to the host. Manual-save controls, save slots, and save transfer between hosts are not yet documented.

03

Unknown session settings

Host migration, privacy options, inactivity timeouts, reconnect behavior, and session-browser filters are not yet documented.

Sources and verification

Primary sources

Last verified August 16, 2026. This fan wiki is independent of House House and Panic.

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