Multiplayer Session
A host starts the shared world, keeps its automatically saved progress, and must reopen it before friends can continue.
Overview
About Multiplayer Session
A host starts the shared world, keeps its automatically saved progress, and must reopen it before friends can continue.
Starting and continuing
The host enters the game first. Friends can then locate the active session through their platform friends list or enter its Join Code.
When the host ends the session, the other players disconnect. Continuing the same progress later requires the same host to reopen the saved game.
Automatic saving
Progress saves automatically to the host. Manual-save controls, save slots, and save transfer between hosts are not yet documented.
Unknown session settings
Host migration, privacy options, inactivity timeouts, reconnect behavior, and session-browser filters are not yet documented.
Sources and verification
Primary sourcesLast verified August 16, 2026. This fan wiki is independent of House House and Panic.